Final Fantasy 14
The critically acclaimed MMORPG; I'm taking the VERY slow path through this game as I play along with a group of friends when we have time
The critically acclaimed MMORPG; I'm taking the VERY slow path through this game as I play along with a group of friends when we have time
The critically acclaimed MMORPG; I'm taking the VERY slow path through this game as I play along with a group of friends when we have time
Rolled credits on Endwalker. I thought it was fantastic and a phenomenal way to close out the story started in A Realm Reborn. I've only been playing for a few years; I wish I'd been along for the entire decade-long ride. I bet this ending would have provided an exceptional feeling.
I do think there were some narrative problems with this expansion (or, really, "problem"-singular - it starts with "Z" and ends with "ENOS") that ultimately made a truly emotional experience fail to fully stick the landing. But in my retelling of the story in a couple of years as memory fades, I suspect I won't even remember the clown prince.
As for the future, I'm not going to barrel towards Dawntrail at full speed. Instead, I want to spend some time stretching out in what Endwalker left behind. I've got a lot of jobs to level and side quests to explore. I spent some time unlocking the Endwalker Society quests today and am looking forward to building those up in particular.
Six months, this time.
I've been continuing to take the slow path through Endwalker. I'm enjoying the story (though not quite as much as Shadowbringers) -- but at this point, there's so much to do that I don't actually spend a ton of time on the MSQ.
I think that's a solid mark for the game. While all the systems are very similar (and all based on MMO actions), they're varied enough that I don't really get bored.
That said, some things are tedious. I am sick to death of leveling jobs. All of my ranged DPS jobs are fairly low-level and the idea of leveling them to Endwalker filled me with dread.
So I spent $25 to buy a job skip for Machinist. What an incredible use of $25.
To get the story, I'm working my way through the job quests using New Game Plus right now; but I can skip all of the intermediate "Keep doing the same dungeons, FATEs, leves, and Society quests over and over again in between job quests" part. I've just done them too many times now.
Also, Machinist rocks. I think I should've done this instead of Red Mage. I'm happy to add it to my repertoire going forward.
I'm seriously tempted to buy skips for some of the other jobs as well; but my other roles are leveled high enough that it would feel like a waste of money. My MCH was in the low 30s so bumping it up to 90 (and skyrocketing it past my other jobs and my place in the MSQ) for only $25 felt like good value for money.
Doing the same with my 81 DRG would be...significantly more dollar per level. And yet, it would save so much time.
It's been nearly five months since I last thought to check-in here.
Then, I'd just made it to the first dungeon in Shadowbringers.
Five months later, I'm now ready for the last trial of Shadowbringers.
But I've been messing around doing other things: trials and crafting mostly.
I spent the better part of today (and like 500000G) outfitting five retainers with the best gear for their level so they can keep advancing. Eventually, I hope to be able to send them on missions for ingredients; but I'm still focusing on leveling them.
I've also unlocked and started doing the Crystalline Mean stuff (for everything but fishing; I'm done with the RNG) and am working on leveling some other jobs up to 70 (BLM, DRK) and 80 (DRG). I've left most of my jobs behind and am thinking seriously about some level skips after Dawn Trail lands (and the skips are kicked up another level cap).
Did finally make it to Shadowbringers...
...and just tore through it to the first dungeon.
People say that the story "gets good" in Heavensward but the pacing doesn't get good until Shadowbringers.
I think they've finally figured out how to use their engine and general setup to draw you in.
I'm excited to see where it goes from here.
Unlocked the last story dungeon of the Post-Stormblood content.
I'm finding myself with a bit of a gear and level problem, though. Thanks to Sage coming with high-level gear when you unlock it, I have the iLevel I need to heal. And I managed to squeak my way to good enough gear to be able to magical-DPS it with my ostensible Red Mage main.
But it'll still need a bit of Tomestone grinding to get my Paladin's gear up to snuff.
And I don't even have a level 70 melee or ranged physical DPS. So at least I don't have to worry about their gear.
There is definite wisdom to just playing through the game with a single job. But that also seems like it'd be a little less interesting.
I wish grinding were not so dependent on the roulettes. I simply refuse. So it's back to the slow path for me.
My static is back from vacations and we've started our weekly sessions again. So we did Castrum Fluminis and now I've got some more MSQ to do.
Here's the thing, though.
I've been playing some really good games lately. It's really hard to put down one of those and go back to the "Thanks for coming to talk to me here. Now go there to talk to me. Then go there to talk to me some more. Finally go there to talk to me and I will send you to someone else to restart this loop with." style of questing.
I'm not sure if it's to prolong the playtime, sink gil, or they just couldn't figure out a better way to pace the story using their engine (since FF16 did the same thing and uses the same engine; although it also uses a lot of the same talent, so it's hard to know where technology ends and personal tastes begins). But I'm definitely over it here near the end of the post-Stormblood content.
It's weird because Trails in the Sky has A LOT of dialog, but it doesn't feel slow or drawn out at all. Trails in the Sky has something to teach every JRPG about pacing, but I think that goes 100x for the more recent Final Fantasies.
Fighting Tsukuyomi this week, I was also really struck by how same-y the fights are. It's all breadth and no depth. To make fights harder, they just throw more mechanics at you to deal with at the same time. But you don't have to learn the systems and figure out the right strategy to deal with those mechanics. You just have to learn which increasingly small non-AOE spot to stand in.
Sure, you also have to master the timing if pushing the buttons. And there's some muscle-memory skill stuff there that can be fun. But is it interesting?
I'm not so sure.
It is definitely a difference from a year ago when I was playing FF14 constantly and having a blast. Maybe I just played too much too quickly and now I'm burnt out?
But I don't think so. I think the game is kind of boring in a lot of the same ways that FF16 was boring. And I don't think that is entirely on me.
Off work today.
Decided to spend it doing the next class quests for all of my crafting jobs.
All of my crafters are early 70s, but I'm way behind on the class quests because I've found that it's fruitful to be extremely over-leveled for them. Also, doing a complete round of class quests for all 8 jobs takes a solid half-day.
So that's why I spent about 4.5 hours today doing the level 58 crafter quests.
And I'm definitely bored of it, so it'll be another few months before I even think about the level 60 quests.
Finally finished Stormblood.
Of the FF14 that I've played, this is firmly in the middle: better than ARR; not as good as Heavensward.
The pacing of this expansion is super weird. Half of the expansion is a side-quest for the first half. And the way they split the locations so you don't fully unlock the first area until the end just left me unsatisfied.
The game is full of progress bars and number-go-up mechanics so it seems weird to suddenly have a strange non-linear thing all of a sudden.
Still, the characters were great. Some of the dungeons were quite a lot of fun (I'm glad I got to play Castrum Abania before they completely changed the Number XXIV fight this week!). And the Azim Steppe is currently one of my favorite places in video games.
So definitely something of a mixed bag: lots of good, lots of meh.
In any event: onward to the post-expansion patch content and then Shadowbringers!
For reasons, I haven't been sleeping well the past few weeks. So it's not uncommon for me to want to find something a little casual, mindless, and meditative to want to do with my non-work awake-time.
Fortunately, gathering in FF14 fits the bill. So it's not uncommon for me to just put on a podcast, do a few laps of the Diadem, and zone out for a while.
Which is why I somehow now have a level 80 Miner (with a Botanist not far behind), even though I'm still in Stormblood.
It's silly since it's just an electronic diversion and I pay a subscription fee for the privilege, but...I am grateful that this game has so many ways to play and so many varied things to do.
Spent all day yesterday running around in Hydaelyn. Unlocked the Namazu quests and, perhaps most importantly, finished ranking up with the Kojin. I love my fake-turtle friends and the manta ray mount I got for my troubles.
It's time to conquer Doma Castle, but it'll probably be a bit before my static is ready for it.
That's good for me: I need to level up Summoner/Scholar so I can play all the roles when we're ready for it. Right now, I'd have to tank with Paladin. But I like being flexible for the group.
I really wish 8-person trials were not a required MSQ thing.
I don't mind screwing up with my static. We just laugh and try again.
But knowing that I'm inconveniencing 4 strangers who are just trying to roulette...I hate that feeling. Which just makes me nervous and I screw up more.
It's a whole thing.
My static was finally able to tackle the next dungeon and we moved into Kugane.
I am really loving this environment. Kugane is gorgeous, the theme song for Kugane is gorgeous, the loading screen for Kugane is gorgeous...it's just 10/10 all around.
Now that I've arrived, I was able to spend a very cold Christmas Eve working through some more MSQ and also just leveling my Warrior a bit by grinding Sohm Al and then The Aery over and over again. (I really love the Duty Support system and need them to expand it just a little bit faster than they are. As slowly as I'm moving through this game, they're going even slower with Duty Support. My timing sucks.)
Did the Starlight Celebration.
Really enjoyed the extra bits of wandering around and meeting some "familiar faces".
At one point, a character from Heavensward showed up and I wondered what they did for players who haven't finished that expansion.
Through the magic of ~buying two of them~ having a low-level character on a different server I haven't thought about in a while, I discovered that they just don't give you the option to go to that location.
So I suspect there are scenes that I didn't see because I'm just starting Stormblood.
That's movie magic for you, I guess.
Had intended to log in for just a bit and do the Starlight Celebration event.
Instead, I got distracted by a bunch of unfinished hunting logs.
I finished the Marauder log (and got a level to boot) and then did all of the Archer, Pugilist and Rogue logs that I'm currently able to do. (All of the rest are finished out)
In the process, I did another job quest for Warrior (now 52) and Bard (36), and Ninja (35).
I just need 43k more XP to get Monk to 35 (and the next job quest) but I think I should call it a day for now.
Still need to come back and do the Starlight Celebration, too. I'm very much looking forward to the reindeer mount.
It's been a minute, but my static has been dutifully working our way through the post-Heavensward patch content.
I finally got into Stormblood this weekend and have been having fun exploring the first two areas. The environments in this expansion are really quite pretty; the team levels up their environment design each expansion and it's fun to see the accelerated evolution as I work through them.
It's definitely getting to a point where the EXP curve is flattening and I'm starting to wonder about the sustainability of having so many jobs. But also, I like them all and don't want to choose!
At the very least, I need to pick one in each role. But the choice is tough.
I have not been not playing FF14, but I have been too tired to talk about it.
Still in between Heavensward and Stormblood (still taking the slow path).
In between, I've been leveling crafters and other jobs. Red Mage is still my favorite to play, but I'm doing less and less DPS to let my static level their DPS jobs.
Still haven't finished the non-Vath tribal quests.
Finished Heavensward last night.
That was a good expansion. I might have to NewGame+ it at some point to get the story a little more coherently (and not spread out over several months).
I was extremely disappointed in the final trial, though. I'm not sure what it was like originally, but now it's been nerfed to the point that it's barely a game.
It looked pretty and was great to watch but that just goes to show: it should have been a cut scene. Indeed, a cut scene would have been better because they could have had anime moves and things!
As the final climax of the entire expansion, it really undercut the experience. That said, I'm trying not to let it spoil everything that came before because the rest of it was really quite good.
Decided to play a bit on my Steam Deck while we watched TV. I forgot that my gearsets don't sync over and didn't notice when I switched jobs that I no longer had the assigned gear.
The screen is so small that I also didn't notice that I spent about 40 minutes running around naked.
It's Eorzea so I'm sure the other players didn't even notice. But it certainly explains why I was suddenly so bad at crafting!
After a solid day of downloading, I did manage to get the game running on my Steam Deck. It's very cool, although I continue to find that the PS4 controller is really just perfectly balanced for this game.
As heavy as it is, the Steam Deck is not perfectly balanced for anything.
Still, it is a nice novelty if nothing else. Looking forward to leveling some crafters while watching TV.
Unlocked The Aetherochemical Research Facility yesterday; just about done with Heavensward. I wasn't going to play today, but actually ended up dipping my toe into the Moogle quests. That's inspired me to start leveling my crafters again so I did the GC delivery quests for all of them. Kind of a pain, but I got a level for each of them.
Sunday was also for playing this game like it was my job. Did the level 60 job quest for PLD, got to the next job quest for SMN and SCH, and spent some time just working down the hunting logs for...well, everyone. I've neglected them, but you get achievements so I might as well. Also did all the quests to unlock the Moogle Beast Tribe quests. I knew they were crafting quests, but I still ended up disappointed about it.
Saturday was for playing this game like it was my job. I unlocked the next MSQ dungeon, did the next class quests for BTN and MIN, turned in my first collectables for scrip, unlocked the Vanu Vanu dailies, started to unlock the Moogle dailies but balked at needing to do 19 side quests to get there, did do all 7 side quests to unlock the Allied status for the beast tribe quests in ARR, and even sold some maps on the market. Time to do something else now.