I’m contemplating buying MegaRace from @gogcom when I get home. I doubt it will hold up, though. I do have a particularly strong memory associated with it, though.

I was about 11 or 12 and we were in Warner Robins, GA visiting family.We were staying with my aunt and she had recently bought a shiny new Packard Bell computer. One of the pack-ins for the computer was MegaRace: I guess the Bell was trying to show off the multimedia capabilites of the box. Look! It can play video AND sound!

While the grownups were in the den talking about whatever grownups talked about during the mid-90s, I sat in my aunt’s spare room and played MegaRace. And I remember it vividly: the smell of the new carpet, the disorganized stuff that sooner or later takes over any spare room, and even the layout of my aunt’s little town house (which I only visited once or twice before she moved). Oddly enough, my little brother is nowhere in the memory. Though I’m sure he would’ve been with me (since the other option would’ve been hanging with the grownups). It’s funny how the brain works, eh?

Anyway. So if I were to buy MegaRace today, would it resonate emotionally with me? Or would it ring hollow because the reality of a fifteen year old game can’t possibly live up to that sort of memory? I have no idea.

And I’m not sure I want to find out.

regular Comments Closed
Monday, April 27th, 2009

To summarize Joe Clark’s latest blog entry (recently featured on Daring Fireball): If evidence contradicts with what I believe in my heart about design, the evidence is wrong. I don’t have to prove my assertions or provide any evidence of my own because I know I am right. Period. And I will not provide comments on my blog because the last thing I want is someone presenting facts to me. Facts confuse the right side of my brain.

regular Comments Closed
Friday, April 24th, 2009

Ars gives a quick hands-on on the Beta release of Sugar on a Stick — I have been intrigued by the idea of Sugar since I first started reading about the OLPC project. I love the idea that they’re rethinking UI metaphors for children that have never seen a computer before.

I think, perhaps, that they’re not going far enough with it. They have an opportunity to rethink EVERYTHING. But they still seem to be constrained by the same UI mindsets we’ve had for decades.

Ah well. At least they’re trying. And I’m still following the project with great interest. Maybe one day I’ll be able to give a Netbook with Sugar on it to my nephew. That’d be pretty cool.

regular Comments Closed
Thursday, April 23rd, 2009

I can’t imagine how boring it would be for a child if I brought him/her to work with me. It’d be all sorts of awful.

When I was a senior in high school, we had shadow day. I shadowed a web dev at the local software company (insert ACS shoutout). I watched him type for a few minutes and then he gave me a Javascript book to read.

Then his manager bought me lunch at Red Lobster and I went home early. It was pretty bad and I cared about that stuff.

A few years before that, my dad took me on a call in town (he was doing field service for DEC at the time; he’s still doing field service, but DEC is long gone). Again, this was stuff I was actively interested in. But again, it was painfully boring. I certainly never made the mistake of going on another call with him.

I suppose all of this is to say: the office is crawling with kids today. And I feel pretty sorry for all of them.

regular Comments Closed
Tuesday, April 21st, 2009

In 2009, it’s still a chore to find out from the internet what time the grocery store down the street closes — we’ve got some work to do.

Steven Frank thinks a bit more about what the post-desktop-metaphor world might look like

Uncategorized Comments Closed